Monday, February 6, 2012

First Implementation!

I received the first print-on-demand copy of Legacy from The Game Crafter!

Legacy comes in a folded box with the cards and a one-page rulebook.

And here is the very first game played with the first implementation.



I already have some changes to make before I make it publicly available through The Game Crafter, but I'm very pleased with the quality of this first implementation!

4 comments:

  1. Saw this game over @ TGC and I love the mechanic. A very interesting game with a ton of promise. I think the only thing that might be a sticking point for people is the art design or lack there of. I bit of artwork and perhaps some color might draw in more people. Once people read the rules they will be amazed like I was, but getting people to bite might be an issue with the design as is. Keep it up and good luck!

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    1. I'm exploring a few different options for new art design. Thank you for the feedback!

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  2. I have some suggestions for the art design. Mostly to aid in the playing and scoring of the Empire element when playing solo without paper, I think it would be a good idea for:
    1) The cards numbered 1-9 to have a leading 0 (i.e., two digits on each card for consistency).
    2) The color on the odd and even numbered cards to be different. Perhaps red and black like the hearts/diamonds and spades/clubs in a standard deck of regular playing cards. The resulting "checkerboard" would be quite appealing I believe.

    Also, distinguishing the Journey star cards with a bright yellow would be striking.

    And now that I think about it, having multiple decks of the 90 numbered cards (say 4 total for a packaged 1-4 player game, with purchase of additional copies to accommodate more players) would preclude the need for pencil and paper all together (except for scoring) and thus make my suggested art changes more utilitarian. This is how a lot of "multi-player solitaire" competitive puzzle games are published. "Cities" is a good example (check it out on BGG). The additional decks could remain in numeric order for easy location when adding to player's individual Legacy elements after being called out by one player (the "Architect"?) with the randomly shuffled deck with Journey cards.

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    1. Wow, thanks for all the great suggestions, I will definitely consider them. And I wasn't aware there were a genre of "multi-player solitaire" type games out there, I'll check that out, too. Thank you!

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